Track Creator Plus
About this Mod
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CREATE Tracks and RACE them anywhere in Trailmakers! You can also EDIT your tracks to make them even better.
For More info and help go to the Track Creator Plus mod thread in the Trailmakers Discord:
http://discord.gg/trailmakers
DESCRIPTION:
CREATE TRACKS
* Create race tracks just by walking, driving, flying or diving across any TrailMakers sandbox map
* Tracks have a start line, optional edges, optional checkpoints and a finish line
* Customise the track width, checkpoint frequency, track edge objects, and more...
* Auto place checkpoints as well as manually place checkpoints
* Edit tracks by deleting checkpoints and placing new ones
* Save tracks, load tracks and share them with others
* Tracks are autosaved as a backup the moment you finish creating a track
* Save custom settings as presets and share them with others
* Load tracks with completely different Edge Objects (eg. Trees, huge mushrooms, chirpos!)
* Create special tracks like a "checkpoint hunt" by making checkpoints hard to find
RACE THEM IMMEDIATELY
* See lap information while racing such as your lap time, personal best lap, the lap record, lap record holder, etc.
* Choose how many laps to race from 1 to 100
* Race with special modes like:
- Checkpoint Mines (Mine-Point)
- Drift Mode
- Drafting
- Pit in/out triggers and pit lane speed limiter
* Reverse direction mode (NEW!)
EDIT YOUR TRACKS
* add, move, rotate and delete objects using your mouse, buttons, input fields and player
* edit edge objects, deco objects & track arrows
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Support me & send feedback by visiting: http://ko-fi.com/krunchcreates
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Recent Updates
6 Nov @ 4:27pm
-------------------------------HOTFIX V2025.7.2 (November 2025)-------------------------------* BUG FIXES: - file loading always loaded the 'isTrigger' state of prefabs as false
18 Oct @ 4:39pm
-------------------------------HOTFIX V2025.7.1 (October 2025)-------------------------------* BUG FIXES: - race settings presets were showing up in build settings lists
12 Oct @ 8:52pm
-------------------------------UPDATE V2025.7 (October 2025)-------------------------------NEW CREATOR FEATURES:* STRINGALONG TOOL - new object multi-placement tool which allows you to create a path of waypoints and then choose an object to repeatedly spawn along that path - you can then edit many parameters including rotation, position and scale along with the ability to randomize those parameters separately - once confirmed all objects are converted to normal Deco objects and can be individually edited if required* SEARCH BOX FOR PREFABS - use the search box to list all prefabs that match a keyword - helps find objects quickly by avoiding paging through the list manually - Also works as a way to find categories of objects Eg. "tree", "rock" etc. * RANDOMIZE Y ROTATION OF OBJECT - new button in edit object menu to instantly randomize Y rotation NEW RACING FEATURES:* RACE SETTINGS PRESETS - added saving and loading of race settings presetsGENERAL FEATURES:* SEGMENTED LOADING & UNLOADING - loading and unloading of tracks and deco files is now broken up into 'segments' of 2000 objects at a time - this avoids crashes caused by large numbers of objects being spawned or despawned at once - Note: the game can still crash if you try to unload the mod or exit the map while a large amount of objects are loaded (this is a Trailmakers bug) * SOUND ADDED TO MEASURING TOOL - a quiet ticking sound now plays while measuring with the Measuring ToolTWEAKED CUSTOM MODELS:* SEMITRAILER MODEL - changed some colours on the Semitrailer textureOTHER STUFF:* BUG FIXES & TWEAKS - setting any of the states (IsStatic, IsVisible, IsTrigger) for an object was not being saved - "change object model" occasionally used wrong scale and rotation settings - fixed a few other small bugs - some tweaks to the UI menus
12 Aug @ 2:14am
Fixed a typo
11 Aug @ 7:59pm
UPDATE V2025.6 (August 2025)NEW CREATOR FEATURES:* TRACK SEGMENT TOOL - drive/walk/fly additional segments of track: - redo parts of your track - create a pitlane - create an alternate path in your track for 'Joker' laps or secret shortcuts - create multiple alternate layouts for your track - option to set a new width for the new segment - includes a track width guide bar (can be toggled on & off)* TOGGLE TRACK EDGES - instantly toggle off/on edge object placement anytime while creating a track or segment: - while passing under a low roof, low bridge or over a bridge or walled area - while make crossing back over your track for a figure 8 or multi crossover track - basically any time you wish to momentarily stop and start track edges from being generatedNEW EDITING FEATURES: * SWAP DECO OBJECT MODEL - new "Change Object Model" button allowing the selected deco object model to be swapped with a different object model: - choose a new model from the custom or prefab list and it is instantly swapped in - keeps the current position, rotation and scale data of the original deco object* MEASURING TOOL - measure the distance you travel in any direction: - re-measure your track distance after making changes or adding new sections - check the distance between things to help with Deco placement - the tool shows a list of your most recent measurements (up to 20) - includes a track width guide bar (can be toggled on & off) - option to set a the width of the guide barNEW RACING FEATURES:* ANIMATED START LIGHTS - New "Start Lights Gantry" & "Start Lights Box" custom object models: - each model has 5 red startlights on both sides that animate when the race start countdown feature is used - the gantry version is a full 'over-track' gantry - the box version is just the lights box - you can place multiple startlight models and they will all animate in sync the race start countdown* TELEPORT HOTKEY - the key ( / ) remains as "Quit Race" but is now also "Teleport to Start" (when not in a race)NEW CUSTOM OBJECT MODELS:--------------------------------------------------------------------------All models and textures in this mod are 100% made from scratch by me (Krunch).They are free for non-commercial use within this mod only.--------------------------------------------------------------------------* SPECIAL - Start Lights Gantry (half track-width gantry with animated start lights box attached) - Start Lights Box (black rectangular box with animated start lights)* BUILDINGS - Control Tower (separated version of the control tower as seen on the Pit Garage building) - Small Control Tower (smaller version of the Control Tower) - GrandStand Roof Only (only the roof structure from the Grandstand) - Square Building 01 (modern glass city building - stackable) - Round Building 01 (modern glass city building - stackable) - Square Building 02 (modern concrete & glass city building - stackable) - Industrial Building (modern factory/shopping-centre/warehouse) - Industrial Building Classic(on the flipside of Industrial Building 01) - Medical Centre (single story medical centre - stackable) - Pit Garage Building Basic (version of Pit Garage Building with no towers) - Marquee Tent 01 (large entertainment tent with high peak roof) - Marquee Tent 02 (large entertainment tent with gable roof) - Garage Tent (marquee style pit garage structure) * TRACK BRIDGES - Track Bridge 01 (Up-over-and-down bridge great for crossover tracks) - Track Bridge flat style (on flipside of Track Bridge 01) - TBridge Ramp 01 (just the ramp section of Track Bridge 01) - TBridge Ramp No Base (ramp section with no support base) - TBridge Span 01 (elongated span section of Track Bridge 01) - TBridge 1x Span No Walls (single span section with no walls - make intersecting bridges) - TBridge 1x Left Wall (single wall for use on span section) * GANTRIES - Full Gantry (full track-width gantry with sign) - Full Gantry No Sign (full track-width gantry with no sign - add your own) - Half Gantry No Sign (Half track-width gantry with no sign - add your own) - Side Gantry No Sign (small trackside gantry for signs, startlights box, etc.)* SIGNS - Billboard 01 No Legs - Billboard 02 No Legs - MultiUse Sign Block 01 (rectangular box with signs on 4 sides + road material on top + concrete on the bottom)* MISC - Blimp (large 'blimp' airship to float above your tracks similar to the GoodYear blimp) - Marshalls Post (small covered structure where track/flag marshalls stand) - 2 x Concrete Slabs (White & Grey - useful as building foundations plus more) - Comms Tower 01 (small telecommunications tower) - Light Pole 01 (standard modern roadside light pole/lamp post) - Transporter/Semitrailer/Lorry - 4 x Water surfaces (clean water & muddy water in round & square variants) TWEAKED CUSTOM MODELS:* GRANDSTAND MODELS - all grandstand models have been tweaked with longer legs and some reshaping - now can be double stacked to make 'grander' grandstands - now work better on sloped groundUI UPDATES:* USER INTERFACE UPDATE - the UI needed an overhaul due to so many more buttons and features - almost every part of the UI has been tweaked * HOTKEY CHANGES - key ( \ ) remains as "Create New Track" but now also toggles the "Start Track Segment" and "Start Measuring" - key ( / ) remains as "Quit Race" but is now also "Teleport to Start" (when not in a race) - key ( = ) now toggles the new "Track Width Bar" instead of "Ground Check" - key ( ' ) now toggles "Ground Check" instead of toggling between Build & Race modes - toggling between Build & Race modes no longer has a hotkeyOTHER STUFF:* TWEAKS - object multi-select now has a 'Previous' button as well as a 'Next' button - object multi-select now first selects the most recently placed object in the list - object origin waypoint 'stakes' are now double the height and are slightly 'fatter' - object origin waypoint 'mid point' object changed to avoid a TM collision bug - the selection indicator (blue arrow) is now double the height - setting Deco objects to 'Trigger' has been disallowed as it can cause performance problems and game crashes * BUG FIXES - button visual issue with the Finish's "Show/Hide" buttons when reverse track or un-reverse track was used - using delete key in multi-select broke the Undo feature - delete key was not blocked in edit screens - Start/Finish/Checkpoint cosmetics failed to detect Deco underneath them when track was initially loaded - Typed or pasted track loading failed after a track had been loaded via a button - Typed or pasted deco loading was broken - Deco created before a track was created or loaded failed to save with track - Checkpoint depth setting had no effect